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Bigpoint’s new action game Poisonville leverages EKI One® artificial behavior design middleware by Artificial Technology GmbH

• Poisonville’s complete game AI designed with EKI One® middleware
• EKI One® Configurator helps create and test behavior of non-player characters

EKI One® Logo

Puchheim / Hamburg, 12 August 2010: Bigpoint’s new browser based blockbuster Poisonville (www.poisonville.com) opens its virtual city to the public on August 18, 2010 at the Gamescom. Users can expect busy city streets filled with thousands of NPCs and ambulances as well as high-speed cop chases in a completely 3D environment with different levels, maps and battle zones. All this amazing action is made possible thanks to Artificial Technology GmbH’s EKI One® middleware for NPC behavior, which guarantees that NPCs and AI vehicles go where they should and controls their fight reactions and aggressiveness levels. In order to do this, EKI One® runs on its own dedicated server, rendering it unnecessary for the game server and AI logics to share the same hardware resources. This allows NPC calculation performance to increase dramatically.

Jan Wergin, Bigpoint CTO, comments: “One EKI One®-dedicated server can control thousands of NPCs. In Poisonville, we can run the entire game AI with this software and directly determine and test NPC behavior by way of the EKI One® Configurator. The expertise amassed by the people at Artificial Technology is vital to the game, especially when thousands of real players begin to fight for control of one of the four gangs.”

Frank Gwosdz, Manging Director of Artificial Technology, states: “Once again Bigpoint proves that, in terms of technological advancements and sophisticated gameplay, browser games such as Poisonville can hold their own against traditional console games. We’re very proud that EKI One® contributed to this project.”

The Perfect Illusion at "gamescom 2010"

Artificial Technology GmbH presents updated EKI One® 2.5 Version in Cologne

gamescom 2010 logo

Puchheim, 5 August 2010: Computer games take center stage again at gamescom 2010 in Cologne from August 18 to 22. Now in its second year, the leading European gaming trade fair spans the full range of the industry to showcase the latest products to professionals and the public. Here to demonstrate what the perfect illusion in digital gaming worlds can look like are the founders of Artificial Technology GmbH, Frank Gwosdz, Serein Pfeiffer and Daniel Renner, presenting the new version EKI One® 2.5, their modular middleware for emotional and artificial intelligence in computer games at their booth (No. M40) in hall 4.2.

Artificial Technology finishes 1st place and is named "Multimedia Foundation 2010"

Artificial wins the Founder's Competition "Multimedia" awarded by the Federal Ministry of Economics and TechnologyLogo Bundesministerium

Puchheim, 20. May 2010: Being the winner of an earlier competition organized by the Federal Ministry of Economics and Technology, Artificial Technology qualified for the Founder’s Competition “Multimedia”. Despite strong competition from various companies Artificial Technology convinced the judges with their strong performance and a solid business plan and therefore was named “Multimedia Foundation 2010”.

Download press release here

Artificial Technology Licences EKI One® to US Studio Lukewarm Media

Bavarian middleware developer enables authentic behavior of primordial creatures and their adversaries in the game "Primal Carnage"Lukewarm Media Logo

Puchheim, 20. March 2010: "Primal Carnage" is the first game from the international, independent development studio Lukewarm Media, slated for release in late 2010. The team-based multiplayer action game, set on an abandoned island military base, pits humans against fierce primal creatures. The required authenticity on the part of the dinosaurs and their human hunters is ensured by EKI One® middleware from Artificial Technology GmbH.

Download press release here

Artificial Technology improves its web presence

Artificial Technology, one of the world's leading companies for artificial and emotional intelligence in the entertainment industry, joins Facebook, YouTube and Twitter

scoial communities

Puchheim, 16. March 2010: We keep you updated with impressive news, hot facts and videos in the future. Stay tuned by following our tweets on Twitter, get in touch with us on Facebook and watch our latest videos and technology teasers on YouTube. We bring bytes alive.

 

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